Interview: Mike Reilly
Page 5
PM: You are currently developing digital games and puzzles, including the recently launched Hour Maze. Why the move away from physical puzzles into the virtual world?
MR: Well, I’m not in it for the ‘virtual payoff.’ (No puzzle there, right?)
First, I want to thank Rod Pierce who built the interactive version of Hour Maze. Rod was patient enough to lead me through the process with him as we assembled it via email -- by a method that I can only describe as badminton-programming. The interactive flash version of ‘Hour Maze’ was released in early September, 2007.
Actually, I had a fairly clear vision of the future of computers and games early on due to my concurrent experience in the movie business. I realized that my career in actually building real, physical props, sets and effects was about to vaporize in the green zone of the sound stage!
Anyway, a number of my original game and puzzle concepts can be readily adapted to the digital landscape. Additionally, some of my ‘high concept’ (as they say in the movie business) games and puzzles are designed specifically to utilize the internet and new media outlets, like cell phones, to the utmost!
‘Hour Maze’ is designed to appeal to the Sudoku enthusiasts and, hopefully, will flourish in that landscape. It has all the same attributes and lends itself to syndication as it can be transferred to print media as well as digital interactive media. Howard has already developed interest in ‘Hour Maze’ with the leading manufacturer of hand-held, electronic Sudoku players.
I do have numerous, unpublished puzzles, games, game shows, and such, which are specifically designed for that landscape -- what I call the ‘digital delta’ -- where all media now seems to be converging. There are a few ideas of mine which are extremely interesting and could prove particularly profitable if executed correctly. Anyone interested?
It really is about relationships and not discounting anyone. After all, I have no idea who you, the reader, might be or who resides within your sphere of influence. For instance, maybe you or someone close to you might be interested in working with me to develop software for one of my games. (And believe me, take my word for it, I have some ‘awesome’ games!) I can put you in touch with my agent, Howard and we can discuss it. Just send me your bona fides.
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