Interview: Andrea Gilbert
Page 2
PM: Although the name of your website implies a cornucopia of interactive mazes, you also have puzzles you clearly do not consider "pure" mazes (for example, the Colour-Box Puzzles). What to you is the distinction between a maze and a
puzzle?
AG: A maze is a particular sub-class of puzzle. Those who like to
classify puzzles would probably call it a sub-class of the more
generic category of 'route-finding puzzle'.
To me the only real difference between a maze and other types of
route-finding puzzle is its obvious appearance. A maze really has
to strike you as a maze, first and foremost, with obvious paths
and walls, and a random wandering feel that you get 'lost' in
just looking at. Other route-finding puzzles may not obviously
look like a maze, but if analysed turn out to be a maze under
the covers.
PM: So is that difference between maze and puzzle an important one?
AG: No - I don't think so. Many puzzles have
maze-like properties, and/or can be analysed and solved using
maze-solving principles. This is especially evident if you use
software for solving puzzles. Although it may be difficult
deciding how to represent and manipulate a puzzle internally,
the algorithms used to solve the puzzle are often very similar.
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