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Original Puzzle Monster Books
Available exclusively for Kindle

     

NEW!

Wrong! 20 Questions With Answers You Only Thought You KnewWrong 20 Questions

Be the smartest person in the room!

   

  Ultimate Classic Rock Quiz    

The Ultimate Classic Rock Quiz Book Vol. 2Ultimate Classic Rock Quiz

Over 130 more interactive questions!

   

  Ultimate Classic Rock Quiz    

The Ultimate Classic Rock Quiz Book Vol. 1Ultimate Classic Rock Quiz

Over 130 interactive questions!

   

  Chained Melodies    

Chained Melodies:
Music Trivia Puzzles

Rock and pop music challenges!

   

  Trivia Night    

Trivia Night:
How to host your own trivia party

4 complete games and tips from a pro!

   

  Double Features    

Double Features:
Puzzles for Movie Lovers

Movie trivia themed puzzles!

   

  My Aunt Sally    

My Aunt Sally:
and other puzzles

Enjoy original puzzles for ages 12 and up!

   

  Spot the Alien    


Spot the Alien:
Challenging Logic Puzzles

Use logic to find the alien invaders!

   


 

Interview: Andrea Gilbert

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andrea gilbertBy day, Andrea Gilbert is a humble British software engineer. By night, she is one of the forerunners in the development of what have been called by different people mazes-with-rules, multi-state mazes or logic mazes.

Her website, clickmazes, is a top-ranked result for "mazes" on Google and receives a thousand visitors daily. Two of her puzzles have been admitted into Puzzles.com's Hall of Fame, and one has even been turned into a popular toy.

We talked with Ms. Gilbert about her history and the process of making unique and incredible mazes.


Puzzle Monster: Tell us a little about yourself.

Andrea Gilbert: I live in Oxfordshire, England. I have a BSc degree in Mathematics and Computer Science. I am a software-engineer by trade. It was my desire to learn the Java programming language back in the late 90s, partly for professional purposes, that helped kick-start my website.

PM: How did you develop as a maze-maker?

AG: Mazes fascinated me as a child. I started drawing them at a very early age, longer ago than I can remember.

The logic of maze drawing is limited however, and not very intellectually challenging. By my teens I was looking for ways to make my mazes more 'grown-up' - more challenging for me as a designer, and less monotonous for my audience to solve. Firstly I started exploring structure and patterns (pipes, weaves, knot-work, 3D-surfaces etc). Then simple logical constructs such as arrows. Inevitably I found myself incorporating more and more rules and logic, just because I needed new challenges.

Only with the advent of the web did I discover there were others out there like me, who had made the same journey, and 'invented' many of the same ideas along the way.

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(c) 2004-2014 Eric Shamblen - all rights reserved
No content may be reproduced without permission of the author.

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