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Author Archives: Friday

Seasonal Cheer – Firebase Enabled Fun

My goal for our first game — and all of them — is to make a fun, hypnotic place to rest your mind and your eyes for a bit while you wait for life to catch up to you. It’s for this reason that I’m not big on timers or meta-scoring (as in keeping track of your scores for each game). Life is busy, sometimes stressful. And for me, at least, I can’t add anymore stress. Just fun. One of the ways that I hope will instill a bit of fun to our puzzle game is in the winning. When you win a game — even the easy one-move first tutorial game — you get a little cascade of icons and a cute sound (if you have sounds turned on — we give you the option). But in working with the game, I found that I really wanted to change ... Read More »

How We Use Google Firebase in Our Game: Customized Twitter Collections

We’re getting ready to launch our first game, Plasma, to our group of alpha testers, and I wanted to share with you one of the ways we use Google Firebase Remote Config (love), Google Analytics, Google Play, Google In App Billing, and Twitter collections. It may sound complex, but really, it’s all simple and quite powerful. Like other apps, we have an “About” menu with items like acknowledgements and contact info. But unlike many, we have included Tweets. Specifically, a collection of Tweets. And even more specifically, a collection of Tweets, customized for groups of players. Here’s how we do it: 1) Using TweetDeck, we create collections for different groups. For instance, we have a collection of tweets for players who have upgraded to advanced levels using Google InApp Purchasing and are Google Play players. 2) Then, in the Google Firebase Remote Config console, we use Google Analytics user properties to set a condition. ... Read More »